
- #Mountain 3d model free how to#
- #Mountain 3d model free full#
Choose a “Component XYZ” move type and move the model along the vertical (Z) axis to bring it above the working plane. If so, right click the model and select move.
You may have to adjust the height of your model to bring it completely above the plane you are working on. This may take some time for your computer to process. Then click the “Utilities” menu and choose “Convert” to turn this mesh into a modifiable object. Under the “Create” menu, choose “Create Mesh”. OBJ you exported from Blender into Fusion 360. Go to Insert>Insert Mesh and load the. Though you ended up with a 3D surface (Mesh) at the end of your Blender work, you now need to make it into a 3D object with a base to display the beautiful terrain you selected. OBJ file into Fusion 360 (or whatever modeling program you use) and create a base for it. STL this time) so that it can be imported as a mesh into your modeling program (Fusion 360 in this case.) Once you have your landscape to scale, export the file as a. Sometimes, I’ll increase the strength just a bit to make for a more dramatic landscape and print. In my experience, it seems that 0.3 or 0.35 strength renders the most true-to-life terrain scales, but experiment a bit with the number to find what looks best to you. It’s default setting is 1, but I’ve found that to be far too high. Now you simply have to adjust the strength of the displace to accurately represent the terrain you are modeling. Change the color scale for the image from “sRGB” to the more appropriate “Linear” scale.
When using data downloaded from Terrain.party you’ll want to use the heightmap image with “merged” in the title.
Load your heightmap image into the displace function. This will allow you to place the heightmap image on the plane and use it to modify the plane to create terrain. Under the modifier menu, add a displace function to the plane. 8 subdivisions seems to be the sweet spot for creating a detailed terrain render, without breaking the bank (and your modeling program) on polygon counts. You can go higher than 8 for a more high-resolution rendering of topography, but you’ll begin to see a huge increase in load and render times on most computers. Crank both the view & render counts up to 8. Using the modifiers menu (wrench icon), create a subdivided surface on the plane. Blender can be a very hard program to use, so I’d recommend following along on the video here. Use Blender to turn the heightmap image into an actual 3D representation of terrain. A few more steps are involved in collecting data here, check out the video for a quick rundown. Obviously, this data is more US centric, but it is a great resource nonetheless. USGS National Map Viewer – – You can find all sorts of data on the USGS national map viewer, 3D DEM being one of wide variety of options. I’d recommend using this over the next option. #Mountain 3d model free full#
Simply search for the location, adjust the size of the grid to fit the size of the terrain you’d like to print, and click the download button to receive a folder full of heightmap images of your location.
Terrain.party – – This is by far the simplest place (that I’ve used) to find and download the data you are looking for. #Mountain 3d model free how to#
Watch the video if you need a detailed walkthrough of how to actually download the data, it’s pretty simple. There are many places to obtain 3D DEM Data, but I’ll recommend two that I’ve found useful. Get the 3D DEM data (in heightmap image form) for the location you wish to model.
Slic3r (Any slicing program will do, this is what I use):.
Yeah, I’ll do a quick write up after the video for the text based learners out there, but the meat of this post and the true instruction can be found in the video. As a bonus, I’ll include the STL files I’ve printed off so far at the bottom of the post, if you’d like to simply replicate the models I’ve already printed. Having finally figured out how to do so (and finding a serious lack of concise information out there on how to do so) I decided to make a quick how to video and blog post for anyone wishing to do the same. As soon as I began toying with the idea of procuring a 3D printer, I knew one of my first projects would be figuring out how to print out a mountain. Whether it be touching the scale topographic models of mountains at national parks or my first digital fly though of a mountain range on Google Earth, being able to interact with the stunning features of this Earth on both a large and small scale is exciting.
I have always been fascinated by 3D topography.